Xenoplanets in Godot


Heya everyone, not sure if anyone is following this still (I did disappear for almost a year).

I've been working on redoing Xenoplanets in Godot, and mostly having success with changes.

Additionally, I wanted to change the focus and playstyle of the game, as a potentially violent game of invading and killing aliens on their home doesn't sit right with me with events going on in the world.

So I've changed from a wholly 4X route to a more... explore and survey a world as you build a colony. I have a lot to implement still before I consider it playable, but I'm making progress while learning more about Godot.

Thanks,
Allie

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