Xenoplanets in Godot
Xenoplanets » Devlog
Heya everyone, not sure if anyone is following this still (I did disappear for almost a year).
I've been working on redoing Xenoplanets in Godot, and mostly having success with changes.
Additionally, I wanted to change the focus and playstyle of the game, as a potentially violent game of invading and killing aliens on their home doesn't sit right with me with events going on in the world.
So I've changed from a wholly 4X route to a more... explore and survey a world as you build a colony. I have a lot to implement still before I consider it playable, but I'm making progress while learning more about Godot.
Thanks,
Allie
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Xenoplanets
(in development) Build cities on alien worlds
Status | In development |
Author | AnomAllison |
Genre | Strategy |
Tags | 4X, Sci-fi, Turn-based Strategy, Unity |
More posts
- Change to cities, music added in 0.23Apr 25, 2023
- Minor bug fixes, added options menuApr 05, 2023
- Civics implementedApr 03, 2023
- Xenoplanets open to public (internal screaming)Mar 30, 2023
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