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Basic Dungeon Mapper

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Devlog

  • Rewrite using Visual Studio Instead of Godot
    July 15, 2024 by AnomAllison
    Hiya I remade the basic dungeon mapper in Visual Studio rather than Godot, it supports upto 256x256 tile maps now, can save as/load and export. Exports at 70x70 resolution (displays in program as 32x3... Continue reading
  • Camera fixes
    July 08, 2024 by AnomAllison
    I didn't realise the camera wasn't working at all zoom levels; I have now fixed it... Continue reading
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